Game Programming E Books



.NET Game Programming with DirectX 9.0
Game Programming ebook: .NET Game Programming with DirectX 9.0 Cover
Written in easy-to-understand language, this book is a must-read if you'd like to create out-of-the-ordinary, yet simple games

Authors Lobao and Hatton demonstrate the ease of producing multimedia games with Managed DirectX 9

0 and programming the games with Visual Basic
2D Artwork and 3D Modeling for Game Artists (Premier Press Game Development (Software))
Game Programming ebook: 2D Artwork and 3D Modeling for Game Artists (Premier Press Game Development (Software)) Cover
Take your games to the next level! 2D Artwork and 3D Modeling for Game Artists is the perfect stepping stone for beginning or intermediate game artists entering the gaming industry

No other book on the market provides coverage of both 2D artwork and 3D modeling for artists
2D Game Building for Teens
Game Programming ebook: 2D Game Building for Teens Cover
Bring your video game ideas to life with 2D Game Building for Teens! Written for anyone with an interest in creating video games, this book will show you how to use the Torque Game Builder, a simple drag-and-drop game engine, to make your very own games to play and share

Following easy-to- understand techniques and directions, you?
3D Game Engine Architecture, First Edition : Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology)
Game Programming ebook: 3D Game Engine Architecture, First Edition : Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology) Cover
Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development

Dave's new book
3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines



This book is a complete guide to the engineering process, starting with a walk-through of the graphics pipeline showing how to construct the core elements of 3D systems, including data structures, the math system, and the object system
3D Game Engine Programming (Game Development Series)
Game Programming ebook: 3D Game Engine Programming (Game Development Series) Cover
Are you interested in learning how to write your own game engines? With `3D Game Engine Programming` you can do just that

You'll learn everything you need to know to build your own game engine as a tool that is kept strictly separate from any specific game project, making it a tool that you can use again and again for future projects
3D Game Programming All in One
Game Programming ebook: 3D Game Programming All in One Cover
Make the leap from merely playing games to actually creating your own games

3D Game Programming All in One takes you through the process step-by-step

It provides the instruction, examples, development principles, and, perhaps most importantly, the actual tools needed to create your own 3D game
3D Game Programming All in One, Second Edition
Game Programming ebook: 3D Game Programming All in One, Second Edition Cover
Are you an aspiring game developer with a great idea, but no practical knowledge for turning that idea into reality? 3D Game Programming All in One is the comprehensive guide you need! This new edition updates the original coverage with the latest version of Torque from GarageGames, and provides the very best tools available to the Indie game maker
3D Game Programming for Teens
Game Programming ebook: 3D Game Programming for Teens Cover
`3D Game Programming for Teens` is a comprehensive, step-by-step introduction to 3D game programming for both teenagers and non-programmers

Organized into three parts,

the book begins with an introduction to the game development industry, the game development process, and game engines including WildTangent

Part two covers JavaScript and Web programming and illustrates multiple concepts including variables, loops, and arrays
3D Game Programming for Teens, Second Edition
Game Programming ebook: 3D Game Programming for Teens, Second Edition Cover
Do you love video games? Do you want to learn how to make them yourself? Welcome to 3D Game Programming for Teens, Second Edition, a how-to resource for anyone interested in creating a video game
3D Game Textures: Create Professional Game Art Using Photoshop
Game Programming ebook: 3D Game Textures: Create Professional Game Art Using Photoshop Cover
Game artists, architects, simulation developers, web designers and enthusiasts alike can learn to create everything from bricks to books in Photoshop with this step-by-step instructional guide

Because texture is 99% of what a gamer sees when playing, this topic deserves considerable coverage but has gotten little attention

Unlike anything on the market, this book is the first of its kind to provide an in-depth guide to game texturing with hundreds of high-quality examples
3d Online Multimedia and Games: Processing, Visualization and Transmission
Game Programming ebook: 3d Online Multimedia and Games: Processing, Visualization and Transmission Cover
Online applications have been gaining wide acceptance among the general public

Companies like Amazon, Google, Yahoo! and NetFlicks have been doing extremely well over the last few years largely because of people becoming more comfortable and trusting of the Internet
Advanced 2D Game Development
Game Programming ebook: Advanced 2D Game Development Cover
Get ready to build a complete, professional-quality 2D game engine from start to finish! `Advanced 2D Game Development` is your comprehensive guide to 2D game development using DirectX in the C++ programming language

Each chapter of the book covers one major component of the game engine, including 2D and 3D rendering, DirectInput, FMOD audio, game math, multi-threading, Lua scripting, and more, and the game engine is built upon chapter by chapter
Advanced 3-D Game Programming with DirectX 8.0 (With CD-ROM)
Game Programming ebook: Advanced 3-D Game Programming with DirectX 8.0 (With CD-ROM) Cover
Microsoft?s DirectX is a powerful set of application programming interfaces used for multimedia application development

The latest version offers increased performance, better usability, and more power to create the next generation of interactive entertainment products that rival anything seen in the past
Advanced 3D Game Programming with DirectX 10.0 (Wordware Game and Graphics Library)
Game Programming ebook: Advanced 3D Game Programming with DirectX 10.0 (Wordware Game and Graphics Library) Cover
Advanced 3D Game Programming with DirectX 10

0 provides a guide to developing cutting-edge games using DirectX 10

0
Advanced 3D Game Programming with DirectX 9.0
Game Programming ebook: Advanced 3D Game Programming with DirectX 9.0 Cover
Text is an update to the prior text, Advanced 3D Game Programming Using DirectX 8

0; focusing on implementation changes to DirectX 9

0
AI for Computer Games and Animation: A Cognitive Modeling Approach
Game Programming ebook: AI for Computer Games and Animation: A Cognitive Modeling Approach Cover
Simply put, AI for Games and Animation: A Cognitive Modeling Approach shows how video game characters can be taught to `think` for themselves

This groundbreaking title points the way for the future of intelligent gaming

While this book features formal mathematical proofs of its arguments, it also provides a worthwhile overview of how today's video game characters are currently programmed, as well as future possibilities for making them `smarter` (and more realistic) through techniques borrowed from AI and robotics
AI for Game Developers
Game Programming ebook: AI for Game Developers Cover
Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years ago

But today's game players have grown in sophistication along with the games they play

It's no longer enough to wow your players with dazzling graphics; the next step in creating even more immersive games is improved artificial intelligence, or AI
Algorithmic Game Theory
Game Programming ebook: Algorithmic Game Theory Cover
In the last few years game theory has had a substantial impact on computer science, especially on Internet- and e-commerce-related issues

More than 40 of the top researchers in this field have written chapters that go from the foundations to the state of the art

Basic chapters on algorithmic methods for equilibria, mechanism design and combinatorial auctions are followed by chapters on incentives and pricing, cost sharing, information markets and cryptography and security
Algorithms and Networking for Computer Games
Game Programming ebook: Algorithms and Networking for Computer Games Cover
Algorithms and Networking for Computer Games is an essential guide to solving the algorithmic and networking problems of modern commercial computer games, written from the perspective of a computer scientist

Combining algorithmic knowledge and game-related problems, the authors discuss all the common difficulties encountered in game programming
The first part of the book tackles algorithmic problems by presenting how they can be solved practically
Andrew Rollings and Ernest Adams on Game Design
Game Programming ebook: Andrew Rollings and Ernest Adams on Game Design Cover
How often have you heard `anyone can design a game?` While it seems likean easy job, game ideas are cheap and plentiful

Advancing those ideasinto games that people want to play is one of the hardest, and mostunder-appreciated, tasks in the game development cycle
Audio Programming for Interactive Games
Game Programming ebook: Audio Programming for Interactive Games Cover
Martin Wilde's cutting-edge exploration of the creative potential of game audio systems addresses the latest working methods of those involved in creating and programming immersive, interactive and non-linear audio for games

The book demonstrates how the game programmer can create an software system which enables the audio content provider (composer/sound designer) to maintain direct control over the composition and presentation of an interactive game soundtrack

This system (which is platform independent) is described step-by-step in Wilde's approachable style with illuminating case studies, all source codes for which are provided on the accompanying CD-Rom which readers can use to develop their own audio engines
Awesome 3d Game Development: No Programming Required (Game Development Series)
Game Programming ebook: Awesome 3d Game Development: No Programming Required (Game Development Series) Cover
Awesome 3D Game Development: No Programming Required teaches aspiring game developers how to create their own computer games without programming skills and provides an in-depth understanding of how the game design process works

Using hands-on tutorials and `drag-anddrop` game engines, readers learn to make and modify their own interactive 3D computer games, create models, and select game assets

The CD-ROM has most of the demos of the development tools used in the book, including 3D GameMaker, Reality Factory, Multimedia Fusion, MilkShape 3D Modeler, and Paint Shop Pro
Awesome Game Creation: No Programming Required, Third Edition (Game Development)
Game Programming ebook: Awesome Game Creation: No Programming Required, Third Edition (Game Development) Cover
This is one of the first books CRM published in game development and it has been very successful

There are thousands of more game players today than there were in 2000 and many of these players want to know how to make their own games

Most of these people are not programmers, however, so they need a non-programming why to learn and that's why this book works so well!
Beginning .NET Game Programming in VB .NET
Game Programming ebook: Beginning .NET Game Programming in VB .NET Cover
The book's greatest strength: the fact that it is very much grounded in writing a game
— Craig Andera,

NET Practice Lead, Wangdera Corporation
This highly-anticipated title provides a clear introduction to game programming for you, VB
Beginning 3D Game Programming
Game Programming ebook: Beginning 3D Game Programming Cover
There are many programming hobbyists who write 2D games but there are far fewer that grasp the concepts of 3D programming

Although there are also quite a few ¿game development¿ books on the market, few deal with 3D game development

Those that do are mainly aimed at advanced readers
Beginning C# Game Programming
Game Programming ebook: Beginning C# Game Programming Cover
Are you ready to try your hand at programming games using C#? `Beginning C# Game Programming` is your ideal introductory guide?designed to jumpstart your experience with C# and DirectX 9
Beginning C++ Game Programming (Game Development Series)
Game Programming ebook: Beginning C++ Game Programming (Game Development Series) Cover
Interactivity?the unique feature that sets games apart from other forms of entertainment

The power of interactivity lies in the programming that occurs behind the scenes
Beginning Game Art in 3ds Max 8
Game Programming ebook: Beginning Game Art in 3ds Max 8 Cover
Are you an artist ready to try your hand at 3ds Max 8? Beginning Game Art in 3ds Max 8 gives you the skills you need to hit the ground running, covering the basics of this amazing program

It is filled with step-by-step instructions and sample projects from actual games
Beginning Game Audio Programming
Game Programming ebook: Beginning Game Audio Programming Cover
No matter how exciting the game and how realistic the visual effects, without catchy audio in the background it?s obvious that something is missing

New developments in technology enable you to do things with audio that weren?
Beginning Game Development with Python and Pygame: From Novice to Professional (Beginning from Novice to Professional)
Game Programming ebook: Beginning Game Development with Python and Pygame: From Novice to Professional (Beginning from Novice to Professional) Cover
Like music and movies, video games are rapidly becoming an integral part of our lives

Over the years, you?ve yearned for every new gaming console, mastered each blockbuster within weeks after its release, and have even won a local gaming competition or two
Beginning Game Graphics (Premier Press Game Development)
Game Programming ebook: Beginning Game Graphics (Premier Press Game Development) Cover
Welcome to the exciting world of the video game artist

`Beginning Game Graphics` is your guide on a step-by-step path, beginning with the most basic modeling techniques and wrapping up with advanced workflows used by professional game artists

It provides powerful and easy-to-use tools to get you started, and it covers many of the methods, philosophies, and proven techniques that can improve your game demos and help separate you from the crowd in the rapidly growing interactive entertainment industry
Beginning Game Level Design (Premier Press Game Development (Paperback))
Game Programming ebook: Beginning Game Level Design (Premier Press Game Development (Paperback)) Cover
Get ready to conquer the basics of building a strong level or mod for your games

`Beginning Game Level Design` covers everything from putting your ideas down on paper, to creating spaces and architecture, through placing units and scripting their behavior

You'll cover each important area of expertise that goes into creating a great level
Beginning Game Programming with Flash
Game Programming ebook: Beginning Game Programming with Flash Cover
If you are new to game programming and want to learn how to create dynamic, robust, and fun 2D games, `Beginning Game Programming with Flash` is the book for you! Written for introductory game programming students and other enthusiasts, the book begins with an overview of the Flash graphical user interface (GUI), explaining the four main components of the Flash authoring environment: the stage, timeline, tools and panels, and symbols

Once you are comfortable working with the GUI, you?
Beginning Illustration and Storyboarding for Games (Premier Press Game Development)
Game Programming ebook: Beginning Illustration and Storyboarding for Games (Premier Press Game Development) Cover
Creating enticing game art can mean the difference between getting a game published or rejected

Great game art can also be a very rewarding to the game designer! `Beginning Illustration and Storyboarding for Games` focuses on specific issues surrounding developing concept art for games
Beginning Java Game Programming Second Edition
Game Programming ebook: Beginning Java Game Programming Second Edition Cover
Are you serious about learning how to create real, Java-based games for fun and sharing? Do you have a basic understanding of the Java programming language? If you?
Beginning Math Concepts for Game Developers
Game Programming ebook: Beginning Math Concepts for Game Developers Cover
Successful game programmers understand that in order to take their skills beyond the basics, they must have an understanding of central math topics; however, finding a guide that explains how these topics relate directly to games is not always easy

Beginning Math Concepts for Game Developers is the solution! It includes several hands-on activities in which basic math equations are used for the creation of graphs and, ultimately, animations
Beginning Mobile Phone Game Programming
Game Programming ebook: Beginning Mobile Phone Game Programming Cover
Build several fully functional games as well as a game engine to use for programming cell phone and mobile games with Beginning Mobile Phone Game Programming! The included CD provides the tool, code and graphics necessary to complete all exercises covered in the chapters
Beginning Cell Phone Game Programming demystifies wireless game programming by providing clear, practical lessons using the J2ME Game API
Beginning OpenGL Game Programming
Game Programming ebook: Beginning OpenGL Game Programming Cover
Beginning OpenGL Game Programming provides new game programmers with a complete introduction to 3D game programming using OpenGL

All of the basic elements of OpenGL as it applies to game development are covered

You will learn how to apply these elements to games
Beginning Pre-Calculus for Game Developers
Game Programming ebook: Beginning Pre-Calculus for Game Developers Cover
Successful game programming requires at least a rudimentary understanding of central math topics

While most books neglect the point-by-point details that are necessary to truly hone these skills, Beginning Pre-Calculus for Game Developers tackles each task head on, using easy-to-understand, hands-on exercises

You will conquer the basics of these essential math topics and will then learn how to specifically apply each skill to the field of game programming
Beginning Scripting Through Game Creation
Game Programming ebook: Beginning Scripting Through Game Creation Cover
`Beginning Scripting Through Game Creation` teaches basic programming concepts using simple games as examples

The book is an introduction to scripting, focusing on logic, event handling, and application development using HTML and JavaScript, with some discussion of other programming languages

Functions, variables, objects, and events are introduced
Beginning XNA 2.0 Game Programming: From Novice to Professional
Game Programming ebook: Beginning XNA 2.0 Game Programming: From Novice to Professional Cover
Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don?t have to!
Beginning XNA 3.0 Game Programming: From Novice to Professional (Beginning from Novice to Professional)
Game Programming ebook: Beginning XNA 3.0 Game Programming: From Novice to Professional (Beginning from Novice to Professional) Cover
Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don?t have to!
Better Game Characters by Design: A Psychological Approach (The Morgan Kaufmann Series in Interactive 3D Technology)
Game Programming ebook: Better Game Characters by Design: A Psychological Approach (The Morgan Kaufmann Series in Interactive 3D Technology) Cover
Games are poised for a major evolution, driven by growth in technical sophistication and audience reach

Characters that create powerful social and emotional connections with players throughout the game-play itself (not just in cut scenes) will be essential to next-generation games



However, the principles of sophisticated character design and interaction are not widely understood within the game development community
Break Into The Game Industry: How to Get A Job Making Video Games
Game Programming ebook: Break Into The Game Industry: How to Get A Job Making Video Games Cover
Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional

You'll get full-spectrum coverage of positions available within the game industry as well as details on how a game is created--from start to finish--and much more


User review
A Solid Book
This is the third book I've read regarding breaking into the industry
Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for Games, Film & the Web
Game Programming ebook: Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for Games, Film & the Web Cover
In Building Interactive Worlds in 3D readers will find turnkey tutorials that detail all the steps required to build simulations and interactions, utilize virtual cameras, virtual actors (with self-determined behaviors), and real-time physics including gravity, collision, and topography

With the free software demos included, 3D artists and developers can learn to build a fully functioning prototype

The book is dynamic enough to give both those with a programming background as well as those who are just getting their feet wet challenging and engaging tutorials in virtual set design, using Virtools
Building XNA 2.0 Games: A Practical Guide for Independent Game Development (Books for Professionals by Professionals)
Game Programming ebook: Building XNA 2.0 Games: A Practical Guide for Independent Game Development (Books for Professionals by Professionals) Cover
Building XNA 2

0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the prestigious Microsoft Dream Build Play game competition with his award?winning title, The Dishwasher: Dead Samurai
C++ for Game Programmers (Game Development Series)
Game Programming ebook: C++ for Game Programmers (Game Development Series) Cover
C++ is the primary language used in game development; however, game programming has a unique set of challenges, which general application development techniques and recommendations don?t apply to

Written to address this issue, C++ for Game Programmers provides practical suggestions for what C++ features to use in game development and why
Casual Game Design: Designing Play for the Gamer in ALL of Us
Game Programming ebook: Casual Game Design: Designing Play for the Gamer in ALL of Us Cover
From Windows Solitaire to Bejeweled to Wii Tennis, casual games have radically changed the landscape of games

By simplifying gameplay and providing quick but intense blasts of engaging play, casual games have drawn in huge new audiences of players

To entertain and engage the casual player, game designers must learn to think about what makes casual games work, from game mechanics to narrative content
Challenges for Game Designers
Game Programming ebook: Challenges for Game Designers Cover
Welcome to a book written to challenge you, improve your brainstorming abilities, and sharpen your game design skills! Challenges for Game Designers: Non-Digital Exercises for Video Game Designers is filled with enjoyable, interesting, and challenging exercises to help you become a better video game designer, whether you are a professional or aspire to be

Each chapter covers a different topic important to game designers, and was taken from actual industry experience
Character Emotion in 2D and 3D Animation
Game Programming ebook: Character Emotion in 2D and 3D Animation Cover
Learn how to animate emotion in your characters and add drama to your animation! Character Emotion in 2D and 3D Animation deals specifically with body language, facial expressions, emotional reactions, and other methods of giving characters emotion

It also deals with adding emotion and drama to a scene or setting
Chris Crawford on Game Design
Game Programming ebook: Chris Crawford on Game Design Cover
Chris Crawford on Game Design is all about the foundational skills behind the design and architecture of a game

Without these skills, designers and developers lack the understanding to work with the tools and techniques used in the industry today

Chris Crawford, the most highly sought after expert in this area, brings an intense opinion piece full of personality and flare like no other person in this industry can
Cinematic Game Secrets for Creative Directors and Producers: Inspired Techniques From Industry Legends
Game Programming ebook: Cinematic Game Secrets for Creative Directors and Producers: Inspired Techniques From Industry Legends Cover
Cinematography for Games covers the space between the game and film industries by pointing out the most relevant cinematic techniques in today's hottest games, and including interviews with the game industry's greatest luminaries (including Will Wright: Sims legend, Harvey Smith, legendary game Deus Ex, Warren Spector creator of one of the original game companies, Origin)



The convergence of games and film is a widely discussed and debated topic in the game industry

Many major publishers, along with some high-profile directors (John Woo, James Cameron, Steven Spielberg, Tony Scott) are exploring the middle ground between the industries
Classic Home Video Games, 1985-1988: A Complete Reference Guide
Game Programming ebook: Classic Home Video Games, 1985-1988: A Complete Reference Guide Cover
A follow up to 2007's Classic Home Video Games, 1972-1984, this reference work provides detailed descriptions and reviews of every U

S

-released game for the Nintendo NES, the Atari 7800, and the Sega Master System, all of which are considered among the most popular video game systems ever produced
Collision Detection in Interactive 3D Environments (The Morgan Kaufmann Series in Interactive 3D Technology)
Game Programming ebook: Collision Detection in Interactive 3D Environments (The Morgan Kaufmann Series in Interactive 3D Technology) Cover
The heart of any system that simulates the physical interaction between objects is collision detection-the ability to detect when two objects have come into contact

This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main consumer of CPU cycles

Practitioners, new to the field or otherwise, quickly discover that the attempt to build a fast, accurate, and robust collision detection system takes them down a long path fraught with perils and pitfalls unlike most they have ever encountered
Computer Game Developer (Weird Careers in Science)
Game Programming ebook: Computer Game Developer (Weird Careers in Science) Cover
Explore the training needed to become a computer game developer, a lucrative and exciting career

Also gives readers a chance to examine how computer games are created - from an idea to a finished product
Core Techniques and Algorithms in Game Programming
Game Programming ebook: Core Techniques and Algorithms in Game Programming Cover
To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one narrow topic or one that devotes itself to API-specific implementations

Finally, there's a guide that delivers! As a professor at the Spanish university that offered that country's first master's degree in video game creation, author
Daniel Sanchez-Crespo recognizes that there's a core programming curriculum every game designer should be well versed in-and he's outlined it in these pages!
Creating Game Art for 3D Engines (Game Development)
Game Programming ebook: Creating Game Art for 3D Engines (Game Development) Cover
Learn how to create commercial-quality game art and make it come alive in a 3D engine! `Creating Game Art for 3D Engines` is the ideal guide for the serious student or aspiring animator who wants to learn how to create and successfully export game art, from simple shapes to full-blown characters

Using Autodesk® 3ds Max® to generate models and animations, and Torque as the 3D game engine, the book provides step-by-step instructions on how to model, unwrap, texture, rig, export, and script all of the essential art assets required for a game
Creating Games in C++ : A Step-by-Step Guide
Game Programming ebook: Creating Games in C++ : A Step-by-Step Guide Cover
Do you love video games? Ever wondered if you could create one of your own, with all the bells and whistles? It?
Critical Play: Radical Game Design
Game Programming ebook: Critical Play: Radical Game Design Cover
For many players, games are entertainment, diversion, relaxation, fantasy

But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In
Critical Play, artist and game designer Mary Flanagan examines alternative games?
Cross Platform Game Development: Make PC Games for Windows, Linux and Mac (Wordware Game Developer's Library)
Game Programming ebook: Cross Platform Game Development: Make PC Games for Windows, Linux and Mac (Wordware Game Developer\'s Library) Cover
With the increasing popularity of games that run on all PC platforms whether Windows, Mac, or Linux the search is on for game developers who can create cross-platform games

Cross-Platform Game Development explains to both beginners and experts how to use cross-platform tools, provides tutorials on setting up and compiling key gaming libraries, and examines the necessary code and conceptual frameworks to get started on the path to making cross-platform games

With this book: Discover how to create cross-platform games in C using the cross-platform editor Code::Blocks
Cutting-Edge Java Game Programming: Everything You Need to Create Interactive Internet Games with Java
Game Programming ebook: Cutting-Edge Java Game Programming: Everything You Need to Create Interactive Internet Games with Java Cover
Teaches you how to write incredible multiuser games for the Internet using the Java programming language

Lists the best Internet resources for game players and programmers

Includes arcade-style game creation tips: game loops, sprites, collision detection, and realistic movement
Data Structures and Algorithms for Game Developers (Game Development Series)
Game Programming ebook: Data Structures and Algorithms for Game Developers (Game Development Series) Cover
Data Structures and Algorithms for Game Developers teaches the fundamentals of the data structures and algorithms used in game development

It provides programmers with a detailed reference to what data structures and algorithms are, and why they are so critical in game development

It teaches new game programmers, students, and aspiring game developers how to create data structures and write algorithms using C++
Data Structures for Game Programmers (Premier Press Game Development)
Game Programming ebook: Data Structures for Game Programmers (Premier Press Game Development) Cover
Game programmers, check out the only book on data structures written especially for you! Described in layman's terms, this book will explain all of the essential data structures that are used in video game programming

It will also go over some of the more advanced and specialized data structures, too
Designing Arcade Computer Game Graphics
Game Programming ebook: Designing Arcade Computer Game Graphics Cover
Graphics play a central role in the computer gaming experience, and arcade-style games are no exception

Designing Arcade Computer Game Graphics emphasizes the development of quality graphics for 2D arcade-style computer games, both online and offline, including such topics as game design and documentation, graphics tools, animation, proper color usage, and fonts

Graphic designer and animator Ari Feldman provides a step-by-step example of designing 2D graphics and animation for an arcade-style game
Designing Virtual Worlds
Game Programming ebook: Designing Virtual Worlds Cover
Designing Virtual Worlds is the most comprehensive treatment of virtual worlddesign to-date from one of the true pioneers and most sought-after design consultants

It's a tour de force of VW design, stunning in intellectual scope, spanning the literary,economic, sociological, psychological, physical, technological, and ethicalunderpinnings of design, while providing the reader with a deep, well-grounded understanding of VW design principles

It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs
Developing Serious Games (Game Development Series)
Game Programming ebook: Developing Serious Games (Game Development Series) Cover
With the impressive growth the games industry has enjoyed for the past decade, game developers, educators, and marketing firms are excitedly envisioning serious games applications for computer game technologies

These applications- serious games- represent opportunities for game developers to apply their talents to areas outside of the entertainment industry

Developing Serious Games is a practical handbook that details what?
Digital Character Development: Theory and Practice
Game Programming ebook: Digital Character Development: Theory and Practice Cover
Digital character development consumes a large percentage of the development time of every animated film or video, and is widely viewed as the next major area of advance in computer games

This field now spans the areas of cognition, anatomy, animation, computer graphics, theater, and psychology

While advanced techniques are reported in scholarly journals and academic dissertations, only those that find an implementation in off-the-shelf software (such as Maya) are covered in books
DirectX 8 and Visual Basic Development (.Net)
Game Programming ebook: DirectX 8 and Visual Basic Development (.Net) Cover
DirectX 8 and Visual Basic Development fills an unmet need in the marketplace as the first book to explain how to use Visual Basic

NET and DirectX 8 to create sophisticated multi-media applications

Topics include networked games, 3D multimedia applications, enable Force Feedback joystick devices in their own applications, multimedia applications that allow for multiple user input devices, and multimedia applications that use music and sound
Elementary Game Programming & Simulations Using Jamagic (Game Development Series)
Game Programming ebook: Elementary Game Programming & Simulations Using Jamagic (Game Development Series) Cover
Elementary Game Programming & Simulators Using Jamagic provides a comprehensive guide to using the Jamagic scripting language to program a complete 3D game

Using a step-by-step approach, you can learn how to program professional flight simulation and ship simulation games with realistic physics, movements, collisions, sound, and music

The book also teaches you how to import numerous 3D objects and models into your games, allowing for more time on the programming aspects of game development, rather than the details of artwork
Emergence in Games (Charles River Media Game Development)
Game Programming ebook: Emergence in Games (Charles River Media Game Development) Cover
The future direction of game development is towards more flexible, realistic, and interactive game worlds

However, current methods of game design do not allow for anything other than pre-scripted player exchanges and static objects and environments

An emergent approach to game development involves the creation of a globally designed game system that provides rules and boundaries for player interactions, rather than prescribed paths
Essential Mathematics for Games and Interactive Applications, Second Edition: A Programmer's Guide
Game Programming ebook: Essential Mathematics for Games and Interactive Applications, Second Edition: A Programmer's Guide Cover
Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations

The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics

Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout
Essential Mathematics for Games and Interactive Applications: A Programmer's Guide (The Morgan Kaufmann Series in Interactive 3d Technology) (The Morgan Kaufmann Series in Interactive 3d Technology)
Game Programming ebook: Essential Mathematics for Games and Interactive Applications: A Programmer's Guide (The Morgan Kaufmann Series in Interactive 3d Technology) (The Morgan Kaufmann Series in Interactive 3d Technology) Cover
`Even though I've worked with these systems for years, I found new ways of looking at several topics that make them easier to remember and use

For someone new to 3D programming, it is extremely useful-it gives them a solid background in pretty much every area they need to understand

` -Peter Lipson, Toys for Bob, Inc
Essential XNA Game Studio 2.0 Programming
Game Programming ebook: Essential XNA Game Studio 2.0 Programming Cover
Essential XNA Game Studio 2

0 Programming provides both hobbyists and experienced programmers with the information they need to take advantage of Microsoft s powerful XNA Framework and XNA Game Studio to produce professional-level games for both the PC and the Xbox 360

Beginners learn the fundamentals of 2D game development, creating a complete top-down shooter
Focus On 2D in Direct3D (Premier Press Game Development Series)
Game Programming ebook: Focus On 2D in Direct3D (Premier Press Game Development Series) Cover
Focus on 2D in Direct3D teaches you all of the tools and tips you'll need to dive right in and begin creating your own games

If you have some knowledge of C or C++ and have been searching for a guide that will take your 2D programming into the third dimension, then search no more! In this book you'll learn the skills you'll need to move from the 2D API to Direct3D
Focus On 3D Models (Game Development)
Game Programming ebook: Focus On 3D Models (Game Development) Cover
Focus On 3D Models covers today's most popular 3D model formats! Every programmer can take advantage of this 3D model and animation reference because it contains models that range from simple to complex based upon the skills and knowledge of the programmer and their intended use

Beginners can experiment with the easy-to-use basic 3D model formats
Focus On Curves and Surfaces (Focus on Game Development)
Game Programming ebook: Focus On Curves and Surfaces (Focus on Game Development) Cover
This is the only curves and surfaces book for beginners

It provides clear, practical explanations of curves and surfaces with the minimum of esoteric mathematical notation, making it far more accessible

You will be able to work along with the material for a better understanding of the concepts and a working knowledge of practical applications
Focus On Mod Programming in Quake III Arena (The Premier Press Game Development Series)
Game Programming ebook: Focus On Mod Programming in Quake III Arena (The Premier Press Game Development Series) Cover
You've seen the cool mods that other developers have created for games like Quake

Now you're ready to try it for yourself

All you need to dive in and start designing is a copy of Quake III, a creative idea, and this book!
Focus On SDL (The Premier Press Game Development Series)
Game Programming ebook: Focus On SDL (The Premier Press Game Development Series) Cover
Focus On SDL is your key to writing programs faster and with greater ease

Execute the same applications as with DirectX, but with more versatility

SDL (Simple DirectMedia Layer) allows you to pack up your code and go!
Foundation Game Design with Flash (Foundations)
Game Programming ebook: Foundation Game Design with Flash (Foundations) Cover
We've all sneaked the odd five minutes here or there playing the latest Flash game that someone sent round the office, but creating those games is trickier than it looks

The aim of Foundation Game Design with Flash is to take you, even if you've minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript

The book is a non-technical one-stop-shop for all the most important skills and techniques a beginner game designer needs to build games with Flash from scratch
Foundations of 3D Graphics Programming: Using JOGL and Java3D
Game Programming ebook: Foundations of 3D Graphics Programming: Using JOGL and Java3D Cover
`A good, concise computer graphics textbook covering 3D concepts, essential fundamentals theory, and easy-to-follow OpenGL practical programming in Java

`

Dr

Jack Bresenham, Retired IBM Senior Technical Staff Member

Increasingly in the realms of science and industry, computer graphics is an area of critical importance and utility
Fundamentals of Audio and Video Programming for Games
Game Programming ebook: Fundamentals of Audio and Video Programming for Games Cover
C++ game developers get everything they need to add sound, music, video cut-scenes, and other special effects to digital games?
Game Architecture and Design: A New Edition (New Riders Games)
Game Programming ebook: Game Architecture and Design: A New Edition (New Riders Games) Cover
Game writers have a hard lot

In order to compete, they're expected to write fantastic works of art and action that feature spectacular visual and physical effects, and which can render those effects with great speed

If they don't write for the latest hardware (which is often barely stable), the designers end up with something that looks antiquated
Game Art for Teens (Game Development Series)
Game Programming ebook: Game Art for Teens (Game Development Series) Cover
If you're a beginner searching for an easy-to-follow guide to creating artwork for games, `Game Art for Teens` is the ideal tool! Assuming no prior knowledge, it contains several step-by-step projects covering character modeling and animation, world and level creation, special effects, and art for 2D games

It focuses on 3D model building, texturing, and animation along with traditional 2D painting and photo manipulation
Game Character Animation All in One
Game Programming ebook: Game Character Animation All in One Cover
Within the world of video games, characters become almost living entities

Through the use of logic and artificial intelligence, the video-game character is able to act and react to each situation

As the designer, you hold the character's creative expression in your control
Game Character Design Complete: Using 3ds Max 8 and Adobe Photoshop CS2
Game Programming ebook: Game Character Design Complete: Using 3ds Max 8 and Adobe Photoshop CS2 Cover
A game is only as intriguing as the characters that inhabit its world

Game Character Design Complete demonstrates each step of modeling, texturing, animating, and exporting compelling characters for your games

You?
Game Character Development
Game Programming ebook: Game Character Development Cover
`Game Character Development` takes you through all the steps needed to create compelling, highly-detailed characters for games

This book is suitable for both beginner game artists and experienced designers who want to brush up their skills, and covers the latest character creation tools and technologies

Throughout this book you will work step-by-step to create a finished character that incorporates all of the methods presented
Game Character Modeling and Animation with 3ds Max
Game Programming ebook: Game Character Modeling and Animation with 3ds Max Cover
This book takes you step-by-step through the process of creating a playable 3D character using 3DS Max



Offering a complete overview of the 3D real-time character asset creation pipeline

Yancey Clinton will take you through the five major subjects used in the asset pipeline:
1
Game Coding Complete
Game Programming ebook: Game Coding Complete Cover
Expertly presents, from start to finish, the process of programming commercially viable computer games! This is the kind of book that you won?t let out of our sight
Game Creation For Teens
Game Programming ebook: Game Creation For Teens Cover
Get ready to make fun and exciting computer games, no programming required! Game Creation for Teens shows teens and other beginners how to make their very own awesome games using the Games Factory 2, a simple drag-and-drop game creation system

By the end of the book, you?
Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games
Game Programming ebook: Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games Cover
Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek

This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills



Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game design
Game Design Workshop: Designing, Prototyping, & Playtesting Games (Gama Network Series)
Game Programming ebook: Game Design Workshop: Designing, Prototyping, & Playtesting Games (Gama Network Series) Cover
As experienced teachers of novice game designers, the authors have discovered patterns in the way that students grasp game design - the mistakes they make as well as the methods to help them to create better games



Each exercise requires no background in programming or artwork, releasing beginning designers from the intricacies of electronic game production and allowing them to learn what works and what doesn't work in a game system

Additionally, these exercises teach important skills in system design: the processes of prototyping, playtesting, and redesigning
Game Design, Second Edition
Game Programming ebook: Game Design, Second Edition Cover
`Game Design, Second Edition` offers a behind-the-scenes look at how a game gets designed and developed?from the day the idea is born to the day the box hits the shelves

This new edition offers information on the latest techniques and development models, interviews with 12 top game designers, document templates that can be used during product development, and numerous industry resources
Game Developer's Marketplace
Game Programming ebook: Game Developer's Marketplace Cover
This hands-on `Marketplace` guide is packed with insider tips, techniques, resources, and time-proven advice from industry experts

Key topics featured include how to find jobs in the interactive gaming field, how to start your own game company, how to protect your ideas and creative properties, how to find talented people to work on your creations, how to design killer games, how to negotiate contracts that work, and much more

Cover Title
Game Development and Production (Wordware Game Developer's Library)
Game Programming ebook: Game Development and Production (Wordware Game Developer's Library) Cover
Writing comprehensive design documents, accurately estimating tasks and schedules, setting up a comprehensive QA plan?these are all important aspects of the game development process that are often underplanned

Game company executive Erik Bethke provides a guidebook that discusses these issues, along with detailed coverage of development methods and project management techniques, all from the perspective of someone who has learned the hard way and is still learning
Game Development with ActionScript (Game Development)
Game Programming ebook: Game Development with ActionScript (Game Development) Cover
Lewis Moronta, Queens, New York, has been programming and working with computer graphics since 1996

Lewis began freelancing as a graphic designer in 1998 through his virtual studio, m80produxions

com
Game Engine Toolset Development
Game Programming ebook: Game Engine Toolset Development Cover
Toolset development is an extremely broad topic

Game Engine Toolset Development provides you with a core set of skills and a comprehensive insight that will aid you in the development of game engine utilities, significantly reducing the time period associated with the construction phase of a project

The book starts off with topics regarding development methodologies and best practices, and then proceeds into advanced topics like swap chain management and MVC object model automation with CodeDom
Game Feel: A Game Designer's Guide to Virtual Sensation (Morgan Kaufmann Game Design Books)
Game Programming ebook: Game Feel: A Game Designer's Guide to Virtual Sensation (Morgan Kaufmann Game Design Books) Cover
`Game Feel` exposes `feel` as a hidden language in game design that no one has fully articulated yet

The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play

Feel and sensation are similar building blocks where game design is concerned
Game Graphics Programming
Game Programming ebook: Game Graphics Programming Cover
`Game Graphics Programming` examines the many different techniques and effects that are used to create cutting-edge graphics in today?s video games and how to implement them

The book takes a detailed look at computer graphics, exploring both the theory and application of each algorithm and effect and how they are structured and executed to generate the rendered result
Game Interface Design
Game Programming ebook: Game Interface Design Cover
The interface is the heart and soul of a video game: it is the integral piece that allows a player to interact with the game

In order to create a great interface, you must carefully plan every detail

`Game Interface Design` helps you outline each step and define the goals for your interface
Game Physics (Interactive 3d Technology Series)
Game Programming ebook: Game Physics (Interactive 3d Technology Series) Cover
Game Physics is an introduction to the ideas and techniques needed to create physically realistic 3D graphic environments

As a companion volume to Dave Eberly's industry standard
3D Game Engine Design, Game Physics shares a similar practical approach and format

Dave includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them
Game Physics Engine Development (The Morgan Kaufmann Series in Interactive 3D Technology)
Game Programming ebook: Game Physics Engine Development (The Morgan Kaufmann Series in Interactive 3D Technology) Cover
Simulating physics helps cutting-edge games distinguish themselves by making virtual objects behave as we expect them to in the real world

Physics engines are the software programs that run these simulations

Building an engine is difficult, however
Game Programming All in One
Game Programming ebook: Game Programming All in One Cover
`The most asked question at any game development channel on the Internet is `How do I start game programming?` This book helps beginners get started and provides them with enough information to create their own games

It is a book that requires no previous experience with programming, but does assume a good understanding of computers
Game Programming All in One, Second Edition
Game Programming ebook: Game Programming All in One, Second Edition Cover
Create your own high-caliber games with some of the same tools used by professional game developers! If you have a working knowledge of C or C++, then `Game Programming All in One, 2nd Edition` can get you started on your journey

It uses hands-on projects to explain each new subject and includes many sample programs to reinforce the material in each chapter
Game Programming for Teens, Second Edition
Game Programming ebook: Game Programming for Teens, Second Edition Cover
You've played plenty of games

Now it's time to create your own! `Game Programming for Teens, Second Edition` helps you develop the skills you need to create every element of your first video game - from graphics and animation to sound and music
Game Programming Gems (Game Programming Gems Series)
Game Programming ebook: Game Programming Gems (Game Programming Gems Series) Cover
Aimed at the working (or aspiring) Visual C/C++ game programmer, Game Programming Gems contains over 60 programming tips that have been gathered from more than 40 working game gurus

It you want to build your own games or are interested simply in how games work, this text provides an intriguing glimpse into how the pros create state-of-the-art 3-D animation
The guiding principle in this book is to publish the best available tips for game programming; most of these fit into 10 pages or fewer
Game Programming Gems 2 (Game Programming Gems Series)
Game Programming ebook: Game Programming Gems 2 (Game Programming Gems Series) Cover
Game Programming Gems 2, the second volume in this successful series, contains a completely new set of over 70 articles on diverse topics that can be used in your own game projects

Written by game programming experts, each contribution provides a hands-on solution to programming problems, or a creative method for reducing programming time and redundancy

Edited by Mark DeLoura, former editor-in-chief of Game Developer Magazine, and a group of top-notch area editors, this collection covers the major topics needed to develop a state-of-the-art game engine
Game Programming Gems 3 (Game Programming Gems Series)
Game Programming ebook: Game Programming Gems 3 (Game Programming Gems Series) Cover
This ALL NEW volume in the Game Programming Gems series is filled with ready-to-use expert techniques, ideas, and solutions for game developers

Innovative solutions that have been used successfully in commercial projects are provided, along with insightful tips and tools that reduce programming time and redundancy

Covering all the key areas of game development, this invaluable resource combines the ideas of over 70 professional developers
Game Programming Gems 4
Game Programming ebook: Game Programming Gems 4 Cover
Uncover the secrets of the game industry?s best programmers with the newest volume of the Game Programming Gems series
With over 60 all new techniques, Game Programming Gems 4 continues to be the definitive resource for developers
Game Programming Gems 6 (Book & CD-ROM) (Game Development Series)
Game Programming ebook: Game Programming Gems 6 (Book & CD-ROM) (Game Development Series) Cover
Welcome to the sixth volume of the Game Programming Gems series

With team sizes constantly expanding, developers are finding themselves pushed to become increasingly specialized

This makes it important to have cutting-edge, ready-to-use material in your specialization, as well as resources that you can call upon if you need to work outside your area of expertise
Game Programming Golden Rules (Game Development Series)
Game Programming ebook: Game Programming Golden Rules (Game Development Series) Cover
Maximize your team?s game development time!
Writing computer games is hard
Game Programming with Python, Lua, and Ruby (Game Development)
Game Programming ebook: Game Programming with Python, Lua, and Ruby (Game Development) Cover
The use of high-level languages in game development has been on the rise for several years

This book serves as the ideal manual for those who wish to learn to program games using high-level languages

It presents sample scripts and programming in a simple, straightforward way, organized in a reference-friendly manner
Game Scripting Mastery (Premier Press Game Development (Paperback))
Game Programming ebook: Game Scripting Mastery (Premier Press Game Development (Paperback)) Cover
Game Scripting Mastery is your key to the complicated issue of scripting

It provides a detailed guide to the design and implementation of a full-featured game scripting system

This book focuses on the design of procedural, C-style languages and their compilation to virtual machine code
Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design
Game Programming ebook: Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design Cover
A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music

And yet game sound has been neglected in the growing literature on game studies

This book fills that gap, introducing readers to the many complex aspects of game audio, from its development in early games to theoretical discussions of immersion and realism
Game Testing All in One
Game Programming ebook: Game Testing All in One Cover
`Game Testing All in One` focuses on testing fundamentals, including how to create a test plan as well as how to set up a test case tree

It walks you through game testing basics, including topics like artificial intelligence, performance, and collision

You will explore each of the major game genres and discuss key elements to consider when testing
Gameplay and design
Game Programming ebook: Gameplay and design Cover
What exactly is the elusive ingredient that makes a game worth playing? To create a great game you need passion, imagination, talent, a good understanding of game-play and design, experience, a dedicated team, good project management and lots of hard work

Every game developed is individual, but there are certain techniques and fundamentals that can be learnt to understand the creative process of game design, and those fundamentals will be discussed throughout this book
Going to War: Creating Computer War Games
Game Programming ebook: Going to War: Creating Computer War Games Cover
Do you want to learn how to create computer war games, but don't know how to get started or don't have any experience with game programming? `Going to War: Creating Computer War Games` shows you how to use the drag-and-drop game engine, Multimedia Fusion 2, to make your very own computer war games to play and share

After an introduction to the Multimedia Fusion 2 interface and the basics of how to use it, you'll get started on the game that you'll create throughout the course of the book
GPU Gems 2 : Programming Techniques for High-Performance Graphics and General-Purpose Computation (Gpu Gems)
Game Programming ebook: GPU Gems 2 : Programming Techniques for High-Performance Graphics and General-Purpose Computation (Gpu Gems) Cover

User review
Excellent book
Written simply and clearly, I found it really interesting to read

Tho sometimes I'd wish more maths here,,


User review
Outstanding reference
The first half (28 chapters) of this book address the needs of the graphics programming master, or master-to-be
GPU Gems 3
Game Programming ebook: GPU Gems 3 Cover
?The GPU Gems series features a collection of the most essential algorithms required by Next-Generation 3D Engines

?
?
GPU Gems: Programming Techniques, Tips, and Tricks for Real-Time Graphics
Game Programming ebook: GPU Gems: Programming Techniques, Tips, and Tricks for Real-Time Graphics Cover

User review
Broad spectrum of visual tips, techniques and effects!
`GPU Gems` edited by Randima Fernando (Addison-Wesley, 2004, ISBN 0-321-22832-4) is a collection of white papers describing techniques and practical applications useful in today's programmable graphical processing units

The full color hardcover text is 816 pages and includes a CD-ROM that includes working demos and source for most of the articles presented in the book
Graphics Programming Methods (Graphics Series)
Game Programming ebook: Graphics Programming Methods (Graphics Series) Cover
The capabilities and computational speed of today?s hardware have dramatically enhanced graphics technology

These improvements happen so quickly, however, that it is often difficult for programmers to keep pace
Introduction to 3D Game Engine Design Using DirectX 9 and C#
Game Programming ebook: Introduction to 3D Game Engine Design Using DirectX 9 and C# Cover
Introduction to 3D Game Engine Design Using DirectX 9 and C# illustrates the process of creating a simple 3D game engine

During this process, author Lynn Harrison demonstrates many facets of the DirectX 9 software through clear-cut explanations and examples

Throughout the course of the book, you'll develop an off-road driving game that brings such features as management of large scenes, environmental effects, and physics into play
Introduction to 3D Game Programming with DirectX 10
Game Programming ebook: Introduction to 3D Game Programming with DirectX 10 Cover
Introduction to 3D Game Programming with DirectX 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10

The book is divided into three main parts

Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III demonstrates a variety of techniques and special effects
Introduction to 3D Game Programming with DirectX 9.0
Game Programming ebook: Introduction to 3D Game Programming with DirectX 9.0 Cover
Introduction to 3D Game Programming with DirectX 9

0 provides an introduction to programming interactive 3D computer graphics using DirectX 9

0, with an emphasis on game development
Introduction to Game Programming with C++ (Wordware Game Developer's Library)
Game Programming ebook: Introduction to Game Programming with C++ (Wordware Game Developer's Library) Cover
Introduction to Game Programming with C++ explores the world of game development with a focus on C++

This book begins with an explanation of the basics of mathematics as it relates to game programming, covers the fundamentals of C++, and describes a number of algorithms commonly used in games

In addition, it discusses several libraries that can help you manage graphics, add audio, and create installation software so you can get started on the path to making both 2D and 3D games
Java 2 Game Programming (The Premier Press Game Development Series)
Game Programming ebook: Java 2 Game Programming (The Premier Press Game Development Series) Cover
With the power of today's personal computer, game developers no longer need to rely on low-level `tricks` to write computer games, Increasingly, object-oriented programming languages, such as Java, are being used to create cutting-edge games

Java 2 Game Programming gives you an inside look at how Java can be used to create powerful gaming applications more quickly and easily than ever before

With topics ranging from Java basics for newbie Java programmers to advanced coverage of animation and scene management, this book has it all
Killer Game Programming in Java
Game Programming ebook: Killer Game Programming in Java Cover
Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly

Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games

Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers
Learn VB .NET Through Game Programming
Game Programming ebook: Learn VB .NET Through Game Programming Cover
(Matthew Tagliaferri) wanted a way to introduce the important principals of OOP and

NET, and games seemed like a way to do it that everyone could appreciate and understand

I think he really succeeded
Learning XNA 3.0: XNA 3.0 Game Development for the PC, Xbox 360, and Zune
Game Programming ebook: Learning XNA 3.0: XNA 3.0 Game Development for the PC, Xbox 360, and Zune Cover
Do you have what it takes to become a game developer? With this hands-on book, you'll learn quickly and easily how to develop computer games with Microsoft's XNA 3

0 framework-not just for your PC, but for Xbox 360 and the Microsoft Zune as well
Level of Detail for 3D Graphics
Game Programming ebook: Level of Detail for 3D Graphics Cover

Level of detail (LOD) techniques are increasingly used by professional real-time developers to strike the balance between breathtaking virtual worlds and smooth, flowing animation
Level of Detail for 3D Graphics brings together, for the first time, the mechanisms, principles, practices, and theory needed by every graphics developer seeking to apply LOD methods


Continuing advances in level of detail management have brought this powerful technology to the forefront of 3D graphics optimization research
Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3
Game Programming ebook: Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3 Cover
Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3 is your start-to-finish guide to modding and level design with the world?s hottest new gaming engine: Unreal Engine 3

Here?
Mastering Unreal Technology, Volume II: Advanced Level Design Concepts with Unreal Engine 3
Game Programming ebook: Mastering Unreal Technology, Volume II: Advanced Level Design Concepts with Unreal Engine 3 Cover
Mastering Unreal Technology, Volume II: Advanced Level Design Concepts with Unreal Engine 3 is your start-to-finish guide to state-of-the-art Unreal Tournament 3 modding and level design

Here?s everything you need to know to take your game design skills to the next level, creating content with breakthrough depth and interactivity!
Mathematics and Physics for Programmers (Game Development Series)
Game Programming ebook: Mathematics and Physics for Programmers (Game Development Series) Cover
Many programmers frequently have limited backgrounds in the mathematics and physics needed for game development or other complex applications

Sooner or later, all programmers run into coding issues that will require an understanding of mathematics or physics concepts like collision detection, 3D vectors, transformations, game theory, or basic calculus

This book provides a simple but thorough grounding in the mathematics and physics topics that programmers need to write these algorithms and programs, using a non-language-specific approach
Mathematics for 3D Game Programming and Computer Graphics, Second Edition (Game Development Series)
Game Programming ebook: Mathematics for 3D Game Programming and Computer Graphics, Second Edition (Game Development Series) Cover
This completely updated second edition illustrates the mathematical concepts that a game programmer would need to develop a professional-quality 3D engine

Although the book is geared toward applications in game development, many of the topics appeal to general interests in 3D graphics

It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D game programming such as illumination and visibility determination
Microsoft XNA Game Studio 3.0 Unleashed
Game Programming ebook: Microsoft XNA Game Studio 3.0 Unleashed Cover
Using XNA Game Studio 3

0, any programmer can master the art of game development and begin selling games to millions of Xbox 360 users worldwide

Now, there?
Microsoft XNA Game Studio Creator's Guide, Second Edition
Game Programming ebook: Microsoft XNA Game Studio Creator\'s Guide, Second Edition Cover
Bring your PC, Zune, and Xbox gaming visions to life with Microsoft XNA Game Studio
Develop complete 2D and 3D games with step-by-step hands-on instruction, advice, and tips from two industry professionals

Fully revised to cover the latest features, Microsoft XNA Game Studio Creator's Guide, Second Edition lays out the essentials of game programming alongside exciting examples and C# code samples

Learn how to create 3D models, virtual worlds, and add stunning animation
Microsoft(R) XNA(TM) Unleashed: Graphics and Game Programming for Xbox 360 and Windows (Unleashed)
Game Programming ebook: Microsoft(R) XNA(TM) Unleashed: Graphics and Game Programming for Xbox 360 and Windows (Unleashed) Cover
Foreword by Tom Miller
Developer, XNA Game Studio Express, Microsoft Corporation
Microsoft XNA Unleashed provides comprehensive coverage and solid instruction on how to leverage the XNA Framework to create high quality games for Windows and the Xbox 360

The author shows you how to take full advantage of the many features the XNA Framework provides; you will learn the intricacies of important tasks such as adding sound and music to games, as well as creating, loading, and texturing 3D objects

In addition to providing coverage of 2D programming, the author shows you how to create sophisticated 3D games
Modeling, UV Mapping, and Texturing 3D Game Weapons (Wordware Game Developer's Library)
Game Programming ebook: Modeling, UV Mapping, and Texturing 3D Game Weapons (Wordware Game Developer's Library) Cover
The title says it all: with Modeling, UV Mapping, and Texturing 3D Game Weapons you ll learn how to model, UV map, and texture first- and third-person game weapons in a step-by-step progression from simple to complex

The book begins with a lesson on customizing your modeling application for ease of use, and then turns to weapon creation

Each weapon from a samurai sword to a modern high-velocity, fully automatic machine gun is first modeled and optimized, then UV mapped, and finally textured for realism
More than a Game: The Computer Game as Fictional Form
Game Programming ebook: More than a Game: The Computer Game as Fictional Form Cover
Taking its cue from practices of reading texts in literary and cultural studies, this book considers the computer game as a new and emerging mode of contemporary storytelling

In a carefully organized study, Barry Atkins discusses questions of narrative and realism in four of the most significant games of the last decade:
Tomb Raider, Half-Life, Close Combat and SimCity

This is a work for both the student of contemporary culture and those game-players who are interested in how computer games tell their stories
Multiplayer Game Programming w/CD (Prima Tech's Game Development)
Game Programming ebook: Multiplayer Game Programming w/CD (Prima Tech's Game Development) Cover
Multiplayer Game Programming enables you to write your own completely Internet-ready video games using DirectX and/or sockets

This book reveals techniques and secrets of online gaming technology and teaches you the skills necessary to get involved in the video game industry

This book is perfect for hobbyist programmers who want to learn how to write online video games, software programmers wanting to move to online game programming, and the millions of video game players who want to learn about the technologies used in online video games
Networking and Online Games: Understanding and Engineering Multiplayer Internet Games
Game Programming ebook: Networking and Online Games: Understanding and Engineering Multiplayer Internet Games Cover
The computer game industry is clearly growing in the direction of multiplayer, online games

Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service Provider) engineers to develop appropriate IP services

Correspondingly, knowledge of the underlying network's capabilities is vital for game developers
Nintendo Wii Flash Game Creator's Guide
Game Programming ebook: Nintendo Wii Flash Game Creator's Guide Cover
Create your own Flash games for the Wii
Whip up awesome Wii games using Flash and ActionScript

Nintendo Wii Flash Game Creator's Guide lays out each next-generation technique alongside real-world examples and cut-and-paste code samples

Learn how to design exciting Flash animations, create cool characters, simulate realistic motion, and use the Wii remote control in innovative ways
Object-Oriented Game Development
Game Programming ebook: Object-Oriented Game Development Cover
This book addresses how program teams can develop complex games within the constraints of deadlines, budgets, and changing technologies

It establishes a set best practices taken from real-world experiences, while making sure readers understand that there are not any absolute solutions

Readers are taught how to write reusable code that they will actually reuse along with games that require component technology
Official Butterfly.net Game Developer's Guide (Wordware Game Developer's Library)
Game Programming ebook: Official Butterfly.net Game Developer's Guide (Wordware Game Developer's Library) Cover
The Butterfly Grid is a multilayered architecture that provides a platform-independent window into a massively multiplayer world

For gamers, it means an unlimited number of varied devices can seamlessly connect to one world

For developers, it offers an easy-to-use API and toolset for integration with a game engine
Pervasive Games: Theory and Design (Morgan Kaufmann Game Design Books)
Game Programming ebook: Pervasive Games: Theory and Design (Morgan Kaufmann Game Design Books) Cover
Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world

Now games can be designed to be played in public spaces like shopping malls, conferences, museums and other non-traditional game venues

Game designers need to understand how to use the world as a gamespace-and both the challenges and advantages of doing so
Physics for Game Programmers
Game Programming ebook: Physics for Game Programmers Cover
First, you can get the source code directly from Apress' website

Second,,

the implementations are in simple terms
Physics Modeling for Game Programmers
Game Programming ebook: Physics Modeling for Game Programmers Cover
Physics Modeling for Game Programmers demystifies the variety of physical models on the forefront of the next major revolution in game development that will add photo-realism to games: Sound, Wave Motion, Light, Fluids, Fabrics, and Solids

The book covers high-level material while making it accessible to a wide range of readers

Each subject covered includes illustrations and fun, visual examples
Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black and White, Age of Empires, and Other Top-Selling Games
Game Programming ebook: Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black and White, Age of Empires, and Other Top-Selling Games Cover
The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have been made

This book offers the opportunity to harvest this expertise with one volume

The editor has organized the articles by theme and added previously unpublished analysis to reveal successful management techniques
Practical Java Game Programming (Game Development Series)
Game Programming ebook: Practical Java Game Programming (Game Development Series) Cover
Java? is gaining more and more acceptance in the game development community, and with good commercial-quality Java games on the market, it will become a definitive choice

Practical Java Game Programming identifies the technological path developers need to take to make this happen
Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs (Expert's Voice in Java)
Game Programming ebook: Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs (Expert's Voice in Java) Cover
Create strange lands filled with mysterious objects (cows frozen in blocks of ice, chirping penguins, golden globes with wavering eyes) and throw away your keyboard and mouse, to go exploring armed only with a gamepad, power glove, or just your bare hands�
Java gaming expert Andrew Davison will show you how to develop and program 3D games in Java technology on a PC, with an emphasis on the construction of 3D landscapes

It's assumed you have a reasonable knowledge of Java - the sort of thing picked up in a first Java course at school

Topics are split into three sections: Java 3D API, non-standard input devices for game playing, and JOGL
Producing Games: From Business and Budgets to Creativity and Design
Game Programming ebook: Producing Games: From Business and Budgets to Creativity and Design Cover
Master the secrets behind video game production - from concept to completion - with these comprehensive tips and tricks from two accomplished, working game producers

Discover how to lead a team, communicate effectively, budget, schedule, staff, and design quality next-generation games

Producing Games walks you through every stage of the production process with a focus on the part the producer plays at each phase
Professional XNA Game Programming: For Xbox 360 and Windows
Game Programming ebook: Professional XNA Game Programming: For Xbox 360 and Windows Cover
You haven't experienced the full potential of Xbox 360 or Windows until you've created your own homebrewed games for these innovative systems

With Microsoft's new XNA Framework, the only thing limiting you is your imagination

Now professional game developer and Microsoft DirectX MVP Benjamin Nitschke shows you how to take advantage of the XNA Game Studio Express tools and libraries in order to build cutting-edge games
Programming a Multiplayer FPS in DirectX (Game Development Series)
Game Programming ebook: Programming a Multiplayer FPS in DirectX (Game Development Series) Cover
If you have experience with C++ and DirectX and have always wanted to program your own game, this is the book for you

Programming a Multiplayer FPS in DirectX takes you from the basic game design to a fully functioning game! All of the source code, assets, and tools are included?
Programming Game AI by Example
Game Programming ebook: Programming Game AI by Example Cover
Programming Game AI by Example provides a comprehensive and practical introduction to the bread and butter AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language

Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic


User review
Good book, defiantly teaches by example
This is the book used in my AI and Data Structures programming class at DeVry University in their Game and Simulation Programming major
Programming Linux Games
Game Programming ebook: Programming Linux Games Cover
Complete guide to developing Linux games, written by the Linux gaming experts

Discusses important multimedia toolkits (including a very thorough discussion of the Simple DirectMedia Layer) and teaches the basics of Linux game programming

Readers learn about the state of the Linux gaming world, and how to write and distribute Linux games to the Linux gaming community
Programming Role Playing Games with DirectX w/CD (The Premier Press Game Development Series)
Game Programming ebook: Programming Role Playing Games with DirectX w/CD (The Premier Press Game Development Series) Cover
Amazing graphics, kickin' tunes, and an awesome story--these are the makings of a great role playing game and now they're all covered in one book! Programing Role Playing Games with DirectX covers all aspects of creating role playing games--from storyline development to hard core programming techniques that bring landscapes, music, and graphics to life

It offers more technical information than some of the theory-based books on the market and gives you the information you need to know regarding character building--the main component of computer-based role playing games
Programming Sudoku (Technology in Action)
Game Programming ebook: Programming Sudoku (Technology in Action) Cover
I was fascinated with Wei-Meng Lees book on Sudoku programming

My interest stemmed from the subject matter, Sudoku, and the way in which Wei-Meng Lee structured his book

?
Programming the Nintendo Game Boy Advance: The Unofficial Guide (Game Development)
Game Programming ebook: Programming the Nintendo Game Boy Advance: The Unofficial Guide (Game Development) Cover
Now go beyond mere play and design your own games on the Gameboy Advance! The only book of its kind on the market, Programming the Nintendo Game Boy Advance: The Unofficial Guide is written in an easily understood manner suitable for beginning games developers

If you're a more advanced programmer, you can go right to the sections describing the hardware systems
Programming Vertex & Pixel Shaders (Programming Series)
Game Programming ebook: Programming Vertex & Pixel Shaders (Programming Series) Cover
When newer graphics cards started offering a programming interface to their graphics-processing unit (GPU), there was a fundamental change from fixed-function to programmable graphics hardware

This fundamental change offers a whole new level of opportunities for real-time graphics programmers

using shaders not only allows you to create unique games and graphics, but it allows you to be far more creative
Programming Video Games for the Evil Genius
Game Programming ebook: Programming Video Games for the Evil Genius Cover
IF EVIL'S YOUR NAME, THEN THESE ARE YOUR GAMES!

Always wanted to be a genius game creator? This Evil Genius guide goes far beyond a typical programming class or text to reveal insider tips for breaking the rules and constructing wickedly fun games that you can tweak and customize to suit your needs!
Programming Windows Games With Borland C++/Book and Disk
Game Programming ebook: Programming Windows Games With Borland C++/Book and Disk Cover
The how-to guide for creating computer games! Intermediate and advanced programmers learn how to use object-oriented programming to write computer games
Protecting Games: A Security Handbook for Game Developers and Publishers
Game Programming ebook: Protecting Games: A Security Handbook for Game Developers and Publishers Cover
Security measures are a critical piece of the game development process because they not only affect the player?s ability to safely access and enjoy a game but a publisher?s ability to profit from it
Quake 4 Mods For Dummies (For Dummies (Computer/Tech))
Game Programming ebook: Quake 4 Mods For Dummies (For Dummies (Computer/Tech)) Cover
Create your own levels and game mods



Build single- and multi-player levels, add scripts, and share your mods

Ever wonder what Quake 4 would be like if it included that especially cool weapon you dreamed up? Here's the fun and easy way? to find out
Real-Time 3D Terrain Engines Using C++ and DirectX 9
Game Programming ebook: Real-Time 3D Terrain Engines Using C++  and DirectX 9 Cover
With recent advancements in programmable 3D rendering hardware, game developers can create engines capable of making complete outdoor landscapes

Many of todayfs popular games include entire outdoor environments, but making these environments realistic and fast is a challenge for even the best programmers

Real-Time 3D Terrain Engines Using C++ and DirectX 9 is written to help make the process more efficient, and to bring new programmers into the field of 3D computer game programming
Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software))
Game Programming ebook: Real-Time Rendering Tricks and Techniques in DirectX (Premier Press Game Development (Software)) Cover
There are many books that describe the theory behind rendering techniques without walking the reader through actual source code

There are also samples available on the internet that supply source code without explaining how and why the code works

There are very few resources available that walk the reader all the way from the theory to the implementation details
Real-Time Shader Programming
Game Programming ebook: Real-Time Shader Programming Cover
Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs--but in real time

Here is a book that will bring this cutting-edge technology to your computer



Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders
Real-Time Shading
Game Programming ebook: Real-Time Shading Cover
Game developers, scientists, engineers, and graphics professionals will find techniques in this book?s four usable sections:
I

Fundamentals: A concise introduction to the science of shading, lighting, and texturing, and the structure of modern graphics hardware
Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity
Game Programming ebook: Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity Cover
This book covers Flash for the everyday developer

The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience

This book helps bridge the gap for these coders who may be used to C , Java, or C# and want to move over to Flash
Sams Teach Yourself Game Programming with DirectX in 21 Days
Game Programming ebook: Sams Teach Yourself Game Programming with DirectX in 21 Days Cover
The introductory chapters provide a solid basis in using Direct3D and DirectSound in a 2D gaming environment, providing not only the necessary theoretical discussions, but also sample programs that demonstrate the concepts discussed

Once the reader learns these basic DirectX techniques, the book leads the reader through the design and programming of a console-style computer role-playing game

As the reader builds the game piece by piece, he not only applies what he's learned about Direct3D and DirectSound, but also learns the fundamental skills needed to program games
Secrets of the Game Business (Game Development Series)
Game Programming ebook: Secrets of the Game Business (Game Development Series) Cover
As the game industry continues to grow, you might be considering jumping in, but before you do, read what the insiders have to say and learn from their experiences

You?ll explore the inner workings of the game development and publishing industry through the experiences and insights of industry experts
Serious Games on the Move
Game Programming ebook: Serious Games on the Move Cover
The proceedings to `Serious Games on the Move 08` will contain all results of this conference on game software applications that are designed to do more than entertain

The focus of the contents lie on research results and developments in the rapidly moving field of serious games and their potential use in education and training as well as in the presentation of several showcases

The proceedings will address the following three topics: 1
ShaderX3: Advanced Rendering with DirectX and OpenGL (Shaderx Series)
Game Programming ebook: ShaderX3: Advanced Rendering with DirectX and OpenGL (Shaderx Series) Cover
Welcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and tricks that will help you in all areas of shader programming

All of the articles evolved from the work and experiences of industry pros, and all of the sections were edited by shader programming experts
Software Engineering for Game Developers
Game Programming ebook: Software Engineering for Game Developers Cover
Software engineering leads to better software products

This book teaches readers how to develop games according to a design and follow a standardized approach to game development

It provides a multitude of exercises that show just how software engineering practices can improve your game
Strategy Game Programming With Directx 9.0 2003
Game Programming ebook: Strategy Game Programming With Directx 9.0 2003 Cover
Strategy Game Programming with DirectX 9

0 covers everything necessary for you to create a strategy game using C++ and DirectX 9

0
Team Leadership in the Game Industry
Game Programming ebook: Team Leadership in the Game Industry Cover
Team Leadership in the Game Industry arms you with the information you need to face and meet the challenges of finding, supporting, and retaining a talented team of employees

Specifically addressing the unique needs of managers in the game industry, this book recognizes a common issue: game development teams consisting of talented specialists who lack interpersonal and leadership skills

Filled with tips and advice from industry pros, you?
The Art Of Computer Game Design: Reflections Of A Master Game Designer
Game Programming ebook: The Art Of Computer Game Design: Reflections Of A Master Game Designer Cover

User review
Pioneer work but only personal opinion
As written in the early eighties, this book is one of the pioneer works seriously about video game

It talks about such topics as what is a game, why people play games, and how to design a game

The author's rich and plentiful experience in game design is undeniable, but the arguments in the book are somewhat restricted only to his own personal opinions
The Art of Game Design: A book of lenses
Game Programming ebook: The Art of Game Design: A book of lenses Cover
Anyone can master the fundamentals of game design - no technological expertise is necessary
The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames

Good game design happens when you view your game from many different perspectives, or lenses
The Art of Videogames (New Directions in Aesthetics)
Game Programming ebook: The Art of Videogames (New Directions in Aesthetics) Cover
The Art of Videogames explores how philosophy of the arts theories developed to address traditional art works can also be applied to videogames
The Business and Culture of Digital Games: Gamework and Gameplay
Game Programming ebook: The Business and Culture of Digital Games: Gamework and Gameplay Cover
This book explores the lifecycle of digital games

Drawing upon a broad range of media studies perspectives with aspects of sociology, social theory, and economics, Aphra Kerr explores this all-pervasive, but under-theorized, aspect of our media environment
The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers, and Game Developers
Game Programming ebook: The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers, and Game Developers Cover
This comprehensive guide gives readers with basic music compositional skills the information they need to become commercially viable artisans

In addition to providing a foundation of prerequisite technical skills, including basic audio considerations and sound file formats, the book teaches the business skills needed to work successfully as an audio technician in the game development business

How-to features take the reader step-by-step, from purchasing the right equipment, understanding the various game platforms, and composing music and creating sound effects specifically for games, to the ins and outs of marketing, producing demo reels, determining fees, bidding projects, and negotiating contracts
The Dark Side of Game Texturing
Game Programming ebook: The Dark Side of Game Texturing Cover
A perfect and direct starting point for a beginner game texture artist! `The Dark Side of Game Texturing` is also an excellent reference for intermediate artists, or for those who want to further their digital art skills

Learn how to create game textures similar to the eerie, sinister, and ominous textures seen in great video games like Quake, Unreal, Half-Life, and Return to Castle Wolfenstein
The Game Maker's Apprentice: Game Development for Beginners
Game Programming ebook: The Game Maker's Apprentice: Game Development for Beginners Cover
The Game Makers Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool

This book covers a range of genres, including action, adventure, and puzzle games complete with professional quality sound effects and visuals

It discusses game design theory and features practical examples of how this can be applied to making games that are more fun to play
The Game Producer's Handbook
Game Programming ebook: The Game Producer's Handbook Cover
Get a behind-the-scenes view of what it takes to succeed in the game industry with this unique guide written specifically for producers

This book serves as an ideal reference for students who want to acquire the knowledge and skills to succeed in this burgeoning industry, and in the future of entertainment

For veterans in the game industry, this book includes several valuable lessons that can help enhance their professional skills
The gmax Handbook (Game Development Series)
Game Programming ebook: The gmax Handbook (Game Development Series) Cover
After playing the same levels or flying the same airplane over and over, many avid gamers quickly tire of their games

Now, with gmax supported games, they have a 3D modeling tool that is easy to use, comes with documentation, and includes a common framework that can be used to modify many popular games

The gmax?
The Official Guide to 3D GameStudio
Game Programming ebook: The Official Guide to 3D GameStudio Cover
If you?re a video game enthusiast, then you?ve probably thought more than once about creating your own games
The Video Game Explosion: A History from PONG to PlayStation and Beyond
Game Programming ebook: The Video Game Explosion: A History from PONG to PlayStation and Beyond Cover
The Video Game Explosion: A History from PONG to PlayStation and Beyond traces the growth of a global phenomenon that has become an integral part of popular culture today

All aspects of video games and gaming culture are covered inside this engaging reference, including the leading video game innovators, the technological advances that made the games of the late 1970s and those of today possible, the corporations that won and lost billions of dollars pursing this lucrative market, arcade culture, as well as the demise of free-standing video consoles and the rise of home-based and hand-held gaming devices

In the United States alone, the video game industry raked in an astonishing $12
The Video Game Theory Reader 2
Game Programming ebook: The Video Game Theory Reader 2 Cover
The Video Game Theory Reader 2 picks up where the first Video Game Theory Reader (Routledge, 2003) left off, with a group of leading scholars turning their attention to next-generation platforms-the Nintendo Wii, the PlayStation 3, the Xbox 360-and to new issues in the rapidly expanding field of video games studies

The contributors are some of the most renowned scholars working on video games today including Henry Jenkins, Jesper Juul, Eric Zimmerman, and Mia Consalvo

While the first volume had a strong focus on early video games, this volume also addresses more contemporary issues such as convergence and MMORPGs
Torque for Teens
Game Programming ebook: Torque for Teens Cover
Do you like playing video games and want to learn how to make your own games for fun so you can show off your creations to your friends? Or are you interested in the becoming a designer in the game industry and need help getting started? Wherever your interest in game creation lies, `Torque for Teens` will teach you the techniques you need to design your very own video games using the powerful 3D computer game engine, Torque
Tricks of the Windows Game Programming Gurus
Game Programming ebook: Tricks of the Windows Game Programming Gurus Cover
New from bestselling video game guru, André LaMothe, Tricks of the Windows Game Programming Gurus provides an incredibly rich tour of today's video game programming techniques for the Microsoft DirectX gaming platform

Filled with entertaining and challenging code examples in C, this book sets a high standard as a tutorial for getting started with game programming and will certainly earn a place on the bookshelf of any working (or aspiring) game developer
The incredibly rich detail within this book on virtually all facets of game development on the DirectX platform is what sets it apart from other titles
Tricks of the Windows Game Programming Gurus, Second Edition
Game Programming ebook: Tricks of the Windows Game Programming Gurus, Second Edition Cover
Tricks of the Windows Game Programmin Gurus, 2E takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic

Andre teaches the reader 2D graphics and rasterization techniques

Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book
Ultimate Game Design: Building Game Worlds
Game Programming ebook: Ultimate Game Design: Building Game Worlds Cover
Build games with techniques and insights from a pro

Author and game developer Tom Meigs shows you the finer points of world building and behavior scripting

Learn about level stubbing, lighting, prop and item placement, camera tricks, particle and effects systems, communication loops, Massively Multiplayer Online Games, and much more
Understanding Digital Games
Game Programming ebook: Understanding Digital Games Cover
The aim of this book is to satisfy the need for a single accessible textbook which offers a broad introduction to the range of literatures and approaches currently contributing to digital game research

Each of the chapters outline key theoretical perspectives, theorists, and literatures to demonstrate their relevance to, and use in, the study of digital games
Unity Game Development Essentials
Game Programming ebook: Unity Game Development Essentials Cover
Build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more!
Kick start game development, and build ready-to-play 3D games with easeUnderstand key concepts in game design including scripting, physics, instantiation, particle effects, and moreTest & optimize your game to perfection with essential tips-and-tricksWritten in clear, plain English, this book is packed with working examples and innovative ideasThis book is based on Unity version 2


5 and uses JavaScript for scripting
In Detail
Game engines are central to the video games we know and love

Unreal Tournament Game Programming for Teens
Game Programming ebook: Unreal Tournament Game Programming for Teens Cover
Unreal Tournament Game Programming for Teens provides you with a structured but entertaining way to learn how to develop your own simple computer games using Unreal Tournament

It addresses the fundamentals of computer programming by allowing you to work with UnrealScript and the Unreal Level Editor

You?
Vector Games Math Processors (Wordware Game Math Library)
Game Programming ebook: Vector Games Math Processors (Wordware Game Math Library) Cover
The increased complexity of the hardware in video game consoles such as the PlayStation 2, GameCube, and Xbox and other embedded systems has resulted in a demand for programmers knowledgeable in vector-based program-ming

Vector Game Math Processors explains how to write parallel-based floating-point and integer-based math algorithms for use in video games as well as scientific applications
* Understand all aspects of vector-based programming using the PowerPC, AltiVec, MIPS, x86, SIMD processors
Video Game Design Revealed (Revealed (Charles River Media))
Game Programming ebook: Video Game Design Revealed (Revealed (Charles River Media)) Cover
Whether you are a professional game developer working in an established studio or a creative thinker interested in trying your hand at game design, `Video Game Design Revealed` will show you the steps and processes involved in bringing a video game from concept to completion

Beginning with an overview of the history of video games and an examination of the elements of successful games, the book breaks down the video game design process into its simplest elements and builds from there

You'll learn how to take an idea and tweak it into a viable game based on the genre, market, game style, and subject matter, moving on to creating and organizing a timeline for the production of the game
Videogames and Art (Intellect)
Game Programming ebook: Videogames and Art (Intellect) Cover
From Madden NFL 2007 to Grand Theft Auto: Vice City, videogames are firmly enmeshed in modern culture

Acknowledging the increasing cultural impact of this rapidly changing industry,
Videogames and Art is one of the first books devoted to the study of videogame art, featuring in-depth essays that offer an unparalleled overview of the field
The distinguished contributors range broadly over this vast intellectual terrain, positioning videogame art as a crucial interdisciplinary mix of digital technologies and the traditions of pictorial art
Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time
Game Programming ebook: Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time Cover
Vintage Games explores the most influential videogames of all time, including Super Mario Bros

, Grand Theft Auto III, Doom, The Sims and many more

Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry
Virtual Reality: Simulating and Enhancing the World With Computers (Science and Technology in Focus) (Science and Technology in Focus)
Game Programming ebook: Virtual Reality: Simulating and Enhancing the World With Computers (Science and Technology in Focus) (Science and Technology in Focus) Cover
Imagine visiting friends hundreds of miles away without having to leave your own home

Visualize touring structures or monuments that have yet to be built

What if surgeons could operate on patients that were in another country?
Visual Basic Game Programming For Teens
Game Programming ebook: Visual Basic Game Programming For Teens Cover
Get ready to create your first complete 2D-based role-playing game using Visual Basic 6

0

If you have experience using Visual Basic, you already have the essential skills that you need
Visual Basic Game Programming with DirectX (The Premier Press Game Development Series)
Game Programming ebook: Visual Basic Game Programming with DirectX (The Premier Press Game Development Series) Cover
Think Visual Basic is just to slow to write a decent game? Think again! Microsoft Visual Basic Game Programming with DirectX gives you all of the tricks and techniques that you need to create awesome games using Visual Basic
Wireless Game Development in C/C with BREW (Wordware Game Developer's Library)
Game Programming ebook: Wireless Game Development in C/C   with BREW (Wordware Game Developer's Library) Cover
Designed for game programmers interested in developing mobile phone applications, Wireless Game Development in C/C++ with BREWTM uses QUALCOMM® s BREW development environment to illustrate a variety of techniques in the field of wireless phone games

From the basics of the BREW SDKTM and bitmap graphics to wireless networking and applet distribution, this book takes you through the fundamentals of the API, including graphics, sound, and input, and brings it all together with a complete example of a working game


User review
Excellent Amazing Wonderful
This book is a great gift for BREW developers, Out of two books available for the Qualcomm's BREW this one has definitely more advantages, Even it doesn't matter that you are a Game Developer or not this will help you if you want to a become a BREW developer
Wireless Game Development in Java with MIDP 2.0 (Wordware Game Developer's Library)
Game Programming ebook: Wireless Game Development in Java with MIDP 2.0 (Wordware Game Developer's Library) Cover
Designed for programmers who want to capitalize on the growing mobile game market, Wireless Game Development in Java with MIDP 2

0 illustrates the programming and development of games for wireless phones using J2ME and MIDP 2

0
XNA 2.0 Game Programming Recipes: A Problem-Solution Approach (Books for Professionals by Professionals)
Game Programming ebook: XNA 2.0 Game Programming Recipes: A Problem-Solution Approach (Books for Professionals by Professionals) Cover
Join the game development revolution today! XNA greatly simplifies the development of your own games, lowering the barrier for programmers to get into game development

In XNA, you can start coding your games from the very start, a true revelation compared to other game programming environments
XNA 3.0 Game Programming Recipes: A Problem-Solution Approach (Expert's Voice in XNA)
Game Programming ebook: XNA 3.0 Game Programming Recipes: A Problem-Solution Approach (Expert's Voice in XNA) Cover
Join the game development revolution today! XNA 3

0 greatly simplifies the development of your own games, lowering the barrier for programmers to get into game development
XNA Game Studio Express: Developing Games for Windows and the Xbox 360
Game Programming ebook: XNA Game Studio Express: Developing Games for Windows and the Xbox 360 Cover
XNA Game Studio Express: Developing Games for Windows and the Xbox 360 is the ultimate resource for hobbyists and students who want to write games for Windows and the Xbox 360 game console

Learn how you can create your own games using the amazing tools of XNA and Game Studio Express, the free game development tools and APIs from Microsoft, based on the incredibly popular Visual Studio IDE

You'll begin with an introduction to the XNA platform and the Game Studio Express development environment

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