.NET Game Programming with DirectX 9.0
Game Programming ebook: .NET Game Programming with DirectX 9.0 Cover
Written in easy-to-understand language, this book is a must-read if you'd like to create out-of-the-ordinary, yet simple games

Authors Lobao and Hatton demonstrate the ease of producing multimedia games with Managed DirectX 9

0 and programming the games with Visual Basic
2D Artwork and 3D Modeling for Game Artists (Premier Press Game Development (Software))
Game Programming ebook: 2D Artwork and 3D Modeling for Game Artists (Premier Press Game Development (Software)) Cover
Take your games to the next level! 2D Artwork and 3D Modeling for Game Artists is the perfect stepping stone for beginning or intermediate game artists entering the gaming industry

No other book on the market provides coverage of both 2D artwork and 3D modeling for artists
2D Game Building for Teens
Game Programming ebook: 2D Game Building for Teens Cover
Bring your video game ideas to life with 2D Game Building for Teens! Written for anyone with an interest in creating video games, this book will show you how to use the Torque Game Builder, a simple drag-and-drop game engine, to make your very own games to play and share

Following easy-to- understand techniques and directions, you?
3D Game Engine Architecture, First Edition : Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology)
Game Programming ebook: 3D Game Engine Architecture, First Edition : Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology) Cover
Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development

Dave's new book
3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines



This book is a complete guide to the engineering process, starting with a walk-through of the graphics pipeline showing how to construct the core elements of 3D systems, including data structures, the math system, and the object system
3D Game Engine Programming (Game Development Series)
Game Programming ebook: 3D Game Engine Programming (Game Development Series) Cover
Are you interested in learning how to write your own game engines? With `3D Game Engine Programming` you can do just that

You'll learn everything you need to know to build your own game engine as a tool that is kept strictly separate from any specific game project, making it a tool that you can use again and again for future projects
3D Game Programming All in One
Game Programming ebook: 3D Game Programming All in One Cover
Make the leap from merely playing games to actually creating your own games

3D Game Programming All in One takes you through the process step-by-step

It provides the instruction, examples, development principles, and, perhaps most importantly, the actual tools needed to create your own 3D game
3D Game Programming All in One, Second Edition
Game Programming ebook: 3D Game Programming All in One, Second Edition Cover
Are you an aspiring game developer with a great idea, but no practical knowledge for turning that idea into reality? 3D Game Programming All in One is the comprehensive guide you need! This new edition updates the original coverage with the latest version of Torque from GarageGames, and provides the very best tools available to the Indie game maker
3D Game Programming for Teens
Game Programming ebook: 3D Game Programming for Teens Cover
`3D Game Programming for Teens` is a comprehensive, step-by-step introduction to 3D game programming for both teenagers and non-programmers

Organized into three parts,